How many Magic Loot wands are there?
Community Beta lists report 24 from Common Twisted through Secret Apollo — confirm the live shop count in-game.

Magic Loot wands: community Beta list with rarity, flat Power, and Coin costs from Twisted to Apollo. Confirm shop prices in-game; Wand bonuses survive Rebirth.
Buy Coins Wands at the station/HUD, equip flat Power, climb toward Apollo.
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The Magic Loot wands list is the Coin shop ladder for flat Power. Community Beta lists report 24 Wands from default Twisted to Secret Apollo — not an official datamine; confirm names, Power, and costs in-game. You buy them at the Wand station or the HUD Wands button, stack the flat bonus on avatar Power, and keep that bonus through every Rebirth. Verified August 16, 2026 · Magic Magic +1 +1 +1 · Play on Roblox.
| Fact | Detail |
|---|---|
| Count | 24 Wands |
| Bonus type | Flat Power (stacks with avatar Power) |
| Currency | Coins — Wand station or HUD Wands button |
| Top listed | Apollo · Secret · +200,000,000 Power · 200B Coins |
| Default | Twisted Wand · +1 Power |
| Survives Rebirth | Yes — flat Wand Power stays |
| Platform | Roblox (PC & Mobile) |
| Status | Public Beta · Dino Event window (Aug 2026) |
| Verified | August 16, 2026 |
| Related | Armor · Train Magic · Rebirth |
Wands are shop gear, not dungeon drops. Open the Wand station in the hub or tap the HUD Wands button, spend Coins from sold loot, and equip the new piece. Your Wand is the main weapon for dungeon packs — the default Twisted (+1) is only enough for the easiest hallway enemies.

Clear stages, pick loot by hand, return to the hub, and sell filler. Those Coins are the Wand budget. Stronger Wands clear stages faster, which prints better drops, which buys the next rung — the cycle beginner videos repeat for a reason.
Do not treat the Wand shop as optional cosmetics. Flat Power is permanent progression that Train Magic pads alone cannot replace once stage gates get steep.
Buying is not the finish line — equip the Wand so dungeon hits and pad sessions use the new flat bonus. If you still feel stuck after a purchase, pad-train on the left of the main dungeon until packs die cleanly, then push again.
Full Beta list by rarity. Power is a flat bonus; Cost is Coins unless noted. Confirm live shop text if a patch moved a price — Beta shops can shift.
| Wand | Rarity | Power | Cost |
|---|---|---|---|
| Twisted Wand | Common | +1 Power | Default |
| Wingbird Wand | Common | +5 Power | 100 Coins |
| Trinity Silverbeak | Rare | +12 Power | 300 Coins |
| Abyssal Water Wand | Rare | +30 Power | 1,500 Coins |
| Azure Wand | Rare | +50 Power | 5,000 Coins |
| Ember Wand | Rare | +125 Power | 15,000 Coins |
| Wings of the Tree God Wand | Epic | +300 Power | 30,000 Coins |
| Demon Trident Wand | Epic | +500 Power | 75,000 Coins |
| Flame Crystal Wand | Epic | +1,250 Power | 150,000 Coins |
| Wildbone Wand | Epic | +3,100 Power | 400,000 Coins |
| Ice Crystal Wand | Legendary | +5,000 Power | 1,150,000 Coins |
| Spirit Pet Wand | Legendary | +12,500 Power | 2,750,000 Coins |
| Dark Crystal Wand | Legendary | +70,000 Power | 10,000,000 Coins |
| Pink Diamond Wand | Legendary | +150,000 Power | 22,500,000 Coins |
| Light Crystal Wand | Mythical | +300,000 Power | 45,000,000 Coins |
| Candy Dream | Mythical | +750,000 Power | 80,000,000 Coins |
| Mizuki | Mythical | +1,880,000 Power | 300,000,000 Coins |
| Pharaoh Serpent Wand | Mythical | +4,000,000 Power | 1 billion Coins |
| Electric Gear | Mythical | +10,000,000 Power | 2 billion Coins |
| Fin of the Tides | Secret | +25,000,000 Power | 7 billion Coins |
| Prismatic Diamond Wand | Secret | +50,000,000 Power | 17.5 billion Coins |
| Demon Eye | Secret | +100,000,000 Power | 40 billion Coins |
| Angel Wings | Secret | +150,000,000 Power | 100 billion Coins |
| Apollo | Secret | +200,000,000 Power | 200 billion Coins |
Twisted (+1, default) and Wingbird (+5 · 100) are the onboarding rungs. Rare stops Trinity Silverbeak (+12 · 300), Abyssal Water (+30 · 1,500), Azure (+50 · 5,000), and Ember (+125 · 15,000) are where most first-session Coin piles should go. Skipping Wingbird to “save” for Ember usually means dying on early packs with empty pockets.
Epic: Wings of the Tree God (+300 · 30k), Demon Trident (+500 · 75k), Flame Crystal (+1,250 · 150k), Wildbone (+3,100 · 400k). Legendary: Ice Crystal (+5,000 · 1.15M), Spirit Pet (+12,500 · 2.75M), Dark Crystal (+70,000 · 10M), Pink Diamond (+150,000 · 22.5M). These rungs need real dungeon Coin loops — not hub AFK alone.
Mythical climbs from Light Crystal (+300k · 45M) through Candy Dream, Mizuki, Pharaoh Serpent, and Electric Gear (+10M · 2B). Secret tops out at Fin of the Tides, Prismatic Diamond, Demon Eye, Angel Wings, then Apollo (+200M · 200B). Treat Apollo as an end-ladder goal, not a day-one wishlist.
Default rule from progression guides: buy the strongest Wand you can currently afford after each sell. Do not hold Coins for three tiers ahead while you wipe on Stage 1 packs.
| Situation | Buy now | Wait |
|---|---|---|
| First sell trip (~100–300 Coins) | Wingbird or Trinity Silverbeak | Anything Epic+ |
| Stable early stages | Abyssal Water → Azure → Ember | Saving for Wildbone while undergeared |
| About to Rebirth with Coins banked | Affordable Wand first | Raw Power spam that resets |
| Index chest ready + Wand affordable | Claim slot, then Wand if Coins remain | Ignoring backpack for vanity |
| Average run still under ~100k Coins | Next Wand rung | Armor first piece — see Armor |
| Chasing Apollo on Twisted Power | Any affordable mid-tier | Secret ladder fantasy |
Community beginner routes put Wands (and Collection Index slots) ahead of Armor until average dungeon runs print well over 100,000 Coins. Armor is a Power-gain multiplier and much more expensive — see Armor.
A 15,000-Coin Ember that lets you finish a boss pack beats a 75,000-Coin Demon Trident you never afford because you kept wiping. Spend for the next clearable stage, then reassess.
Matched by build plan, shared topics, and guide progression — not random related links.
Yes. Rebirth resets raw trained Power and grants permanent Power and Coin multipliers. Flat Wand Power stays equipped. That is why Wand buys are the safe Coin sink before a reset — last-minute pad grinding with Coins unspent is not.
| Asset | On Rebirth | Player habit |
|---|---|---|
| Raw Power from LMB / pads | Resets | Retrain after reset — pads left of dungeon |
| Wand flat Power | Keeps | Buy affordable Wands before clicking Rebirth |
| Armor multiplier | Keeps | Same rule once you own Armor |
| Permanent Rebirth multipliers | Gained | Why the rebuild is faster than cycle one |
| Consumable potions | Consumed / not a keep | Brew again at Alchemy when recipes allow |
If the Rebirth button is lit and you are one sell away from the next Wand, finish the buy first. You start the rebuild with that flat Power still on — thresholds and payouts can shift in Beta, so treat the in-game panel as truth and keep Rebirth bookmarked.
Pads → early stages → sell → climb the Wand ladder you already own → Index targets → next threshold. The first post-Rebirth minutes feel weak; the kept Wand is why they do not feel as weak as day one.
Scan this mid-session. Most Wand failures are spend-order errors, not “wrong rarity” theory-crafting.
| Mistake | Fix |
|---|---|
| Holding Coins for a Secret Wand on day one | Buy the strongest affordable row now |
| Grinding pad Power with Coins unspent before Rebirth | Buy a Wand — flat Power survives |
| Never selling filler | Return to hub and sell — Coins are the shop currency |
| Buying Armor before any Wand ladder | Wands first; Armor after strong Coin runs |
| Ignoring pads after a purchase | Train left of the dungeon, then push stages |
| Leaving a new Wand unequipped | Equip after every shop buy |
| Skipping Index while chasing weapons | Claim Collection Index slots so loot trips print more Coins |
After you know the Beta Wand ladder, deepen the systems that feed or multiply Wand Power.
Community Beta lists report 24 from Common Twisted through Secret Apollo — confirm the live shop count in-game.
Community lists put Apollo at the top (+200,000,000 Power · 200 billion Coins) — confirm name and stats in-game; Beta shops can change.
No — flat Wand Power stays. Raw trained Power resets for permanent multipliers. See the Rebirth guide.
Wand station in the hub or the HUD Wands button. Pay with Coins from sold loot.
No. Wands add flat Power for training and dungeon hits. Armor is the Power multiplier piece.
Not early. Buy the strongest Wand you can afford after each sell; climb tiers as Coin income rises.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.